Just some general remarks from my side:
What I don't understand is, why some adjustments for PVP are being made in the direction of „more RNG“. I believe it’s a fair deal if a NBoL has a revenge rate of 50%, 66.6 or 75% but if he strikes I want to be sure he removes the buffs. That is why I have him on my team. Same goes for the opposing team. I can live with a wrath, a prisoner or a MCR on the other team, because I adopt my strategy. If there is a wrath, I will get some “life-spenders” on my team but e.g. no allied soldier since his shield will be removed every single turn. I can do that because I know Wrath is a beast and has a 100% “get-rid-of-anything-that-is-helping-you-rate”. If that rate is being handed over to the RNG-gods, finding a strategy will be so much more difficult, meaning if I take a blocker with me, I probably should have opted for the life-spender and vice versa. Since in every battel RNG is being calculated anew, I can play this team 10 times and lose every single time only due to RNG.
I know getting rid of Wrath and others is difficult for new players, since they lack the characters. But then changes should be made at this end. I personally face great problems if a wrath is paired with a prisoner, since RNG denied me a single heavy hitting character (Nomad, Warrior Flappy Batty, Assassin Golden Son or Warrior Child of the damned) but I know this and therefore try to avoid those defenses. If now not only the question of which character I receive but also if he works the way I want him to or not is further handed over to RNG, this will just make PVP more unpredictable.
On another matter but concerning the same effect, I would really appreciate if the defense could be analysed for their talismans before playing. Depending the amount of certain talismans I will take different toons with me. I know this will lower defense holding rates but the way it is now, it’s simply wasting Sands of War, since I am going to win at the second try. Defending doesn’t cost you anything but attacking is an investment of SoW which costs Ironite and which costs $$$. Oh there is the reason why not.