Quote Originally Posted by JJJ428 View Post
Is the glitch with guard talismans that are stolen stolen causing the fury to go up for the other team being looked at or corrected?
That bug is still being worked on. It will not make it in for this next release, unfortunately, but is scheduled to be complete on the following one.

Quote Originally Posted by IceManFerrar View Post
May have to come out of retirement if this release goes smoothly, especially if there is a new and faster way to burn through all the troopers.!
Just to be clear, this next release will not have the updates for speeding through Troopers. That will be in a subsequent update.

Quote Originally Posted by Askora View Post
Still doesn't work and was to be fixed in August update. Maybe at least update his Charge skill description to indicate it doesn't apply to him. He was one of my first toons with a decent passive so kind of my pet project.

Will Clairvoyant be fixed? Her fury does nothing for her if she's been killed and then revived?

I've had purple Valkyrie stun Clairvoyant a couple of times when she has no beneficial effects active. The pattern I've seen has been that usually wrath has removed the effects from Clairvoyant. Purple Valkyrie makes the last attack for the defense and then Clairvoyant is stunned and Artillery dog applies immunity to Clairvoyant. Maybe a good test case for your fix.
I'll bring up the Death Dog / Clairvoyant issue with our QA. I believe that last issue with Astra will be fixed with this upcoming release. There was an issue where Talisman passives were marked as positive effects, but when the effects were removed, they were still counting as being present on the target.

Quote Originally Posted by konstifik View Post
Will this update fix the bug with wrongly displayed HP bars after using multiple hit attacks? The HP bar goes down as it should first but then goes up a bit at the end of the animation, probably corresponding with the amount of damage dealt by the last of the multiple hits. I've seen this happen with a lot of different multiple hit moves, and it's just a visual glitch as the next hit will have the bar show the correct HP remaining. The most glaring evidence of this bug happened today when I used VHE's Fury (3 hits) on the Magus LoL, who ghosted but the HP bar was about a quarter full. It's also very obvious if you use a two hit attack that should nearly kill the enemy but the HP bar displays a bit more than half the HP remaining (and then do the exact same attack, which kills the enemy).
(And if this bug is device related, I'm on a Samsung Galaxy S5 with the most recent Android update)
This is being worked on, but will not be completed for this release. It is scheduled for the following release at the moment.

-Kaz