I haven't had a chance to read this whole thread yet, but I'll set aside some time later today to do so.
What I would like to clarify is we definitely view this subject as a priority and are working towards a solution, but I have no problem pivoting direction on the exact solution if something jumps out in this thread as a better plan then what we're currently thinking.
Additionally, these are the major considerations I'd outline for the solution to this problem:
- Don't Enable Faster Progression: We want to allow players to be able to get their Trooper Badges quicker/easier, but we do not want players to be able to bring multiple troopers in to carry them through PVE content faster. This is different from the idea of being able to use multiple troopers in levels the player has already proven they've mastered.
- Don't Allow for Easier Grinding in Difficult Content: We don't want players who only have 3 star and 4 star characters bringing in multiple troopers to carry them through Lord of Light X, or Garden of Life IX, etc. We've built the game with the expectation that a handful of powerful troopers will help you punch a bit above your weight to get things like your first handful of 3 star Evo Shards for evolving a character to 5 stars a bit quicker than without troopers, but we do not want to substantially shortcut that progression.
- This Shouldn't Require Constant Real Money/Ironite Investment: The current expectation for an engaged player is they stay on top of their Skull Quests, spend most of their daily Sands of Time in Cosmos worlds, then spend a bit extra in Lord of Light or Brave New World for their rewards, all without needing to spend Ironite to use all 50 Troopers. Players can spend Ironite to instead grind more in Lord of Light or whatever instead of the Cosmos, but we don't expect players to do that every day. Whatever solution we add, we don't want players to feel the need to be constantly spending real money or Ironite to maintain their social obligation to their troopers; we view improvements in this area to be of self-evident value for our most engaged players and don't want them to have consider anything more than their time.
This is our current thoughts from the dev team on the subject, but as I noted above, we're happy to hear the communities thoughts as well.