Quote Originally Posted by Sparton_LOTB View Post

Ghost is flagged as an Agent Action status effect. This means that it will have it's duration count down when that agent (aka character) does an action. Typically, this is reserved for offense-based status effects (Attack Up/Down, Echo, Accuracy Up/Down, etc). This contrasts with Team-Based status effects, which will count down when the appropriate team has taken it's full turn, and are typically reserved for defense-based status effects (Defense Up/Down, Vanish, Immunity, etc). While it seems a bit counter-intuitive, Ghost is flagged as Agent Action due to one or more bugs that occurred only if Ghost was flagged as Team-Based for it's duration.

However, this does cause confusion and isn't as intuitive as one would think (and also does occasionally cause other problems), which is why it's one of those things I've been wanting to see if we can investigate to change it back to Team-Based and to fix the other problems that existed with it. That said, I'm not totally certain what those other bugs were, which is why it's stayed the duration type that it has. Going down that rabbit hole and maybe seeing it's more effort than it's worth to fix usually doesn't contrast well compared to fixing things like the First Blood logic.!


Interesting.... I appreciate the insight. I would agree that "round" and "turn" effectively seem like the same thing from the user point of view. But I can see that there is a technical difference.