
Originally Posted by
Kaz_LOTB
The way Disable Passive is intended to work is that when the Disable Passive Icon is present on the character, their passive will not work. When it goes away, it should work again. In the case players have immunity from passives or talismans at the start of battle, the Prisoner's Passive Disable effect should not get applies through that immunity. The engineer working on fixing the issue is having to touch and rework a bunch of code related passive vs. talisman order of operation to give designers more explicit flexibility in terms of when effects can apply and in what order, and also fixing the issue of effects not updating immediately in battle in certain cases, like when Passive Disable is removed.
The Language and Counter issues have been reported and logged, but will require some investigation.
-Kaz