Agreed, Visions is working as intended and is just fine.
And I believe we will see remove beneficial effects talismans real soon, accuracy up too.
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Yeap, agreed with both of you!
I faced Slauki's team a minutes ago and RNG was by my side, he started, Visions used take and none of my chars lost their buffs.
But something that I noticed not just in this game, but in all of the games Im playing, the buffs that have 1 turn duration just vanish to the void when the turn One phase just pass to another player, its weird, they should stay until the player 1 starts his second turn.
You have a great point here. If all Eddies received improved AI, I'm sure you'd see a lot more creativity in PVP. For instance, Cyborg's past (increases accuracy) and future (heals and chance for immunity) basic moves are amazing, but I've never seen the AI utilize either of them before. Also, GRE never uses Cleave. These are just a few examples off the top of my head, but it shows how the Eddie AI still doesn't make full use of certain Eddie's skill sets. I wouldn't mind seeing a few updates dedicated solely to AI tweaks and improvements.
It's not necessarily that you'd be on lists less. You'd be on the lists of other people with similar attack:defense ratios.
Based on a random sampling of players I investigated the matchmaking values for, most people are within the 0.5-1.5 area, but a decent amount are 2.0 or higher, so for most players it's just adjusting who you see more than how often you're in others' lists.
Obviously still not intended, and is something we'll aim to fix for the next release, but it still functions close to intended for most players.
Definitely a strong combo. Off the top of my head, the only real answer I can think of is praying a party cleanser isn't CC'd (you've basically made the combo team that went first waste their entire turn), or use Pharaoh Dog King (possibly in conjunction with party cleansers).
EDIT: Removing points about odds of this happening; forgot to take into account skill levels on Alliance General
Yeah, after some experimenting with how the AI data is set up, we found ways that don't quite make the AI do what we originally intended, but nonetheless can get them to be some semblance of "smarter", so we're hoping to roll out AI improvements to various Eddies over time.
Immunity talisman failures is a deal breaker. Tough to build any type strategy when one of the key tools of the game is unstable. This should be P1 period
Mmm, I was everytime on home's WiFi at not more than 2 meters from the router...But I did some additional testing, it happens every second or third subsequent sacrifice...They were all "petty sacrifices" from 2* and 1* toons combinations...don't know if for some reason it's just me, that is also possible, but it seems very regular to me...