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  1. #151
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    Quote Originally Posted by BenjaminBreeg View Post
    I use Visions:
    That beneficial effects of 1 are removed seems to me way more often than of 3, of 4 I remember once and of 0 I remember 5 times.
    What I want to say with this: it is 50% and I feel it's OK. For you the times where more were removed will be better in mind than times where less than 2 were removed, simple psychology...
    I think visions became first time useful, and as Sparton told, he doesn't really deal damage...
    Agreed, Visions is working as intended and is just fine.

    And I believe we will see remove beneficial effects talismans real soon, accuracy up too.

    Cheers

  2. #152
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    Quote Originally Posted by Gmac View Post
    Agreed, Visions is working as intended and is just fine.

    And I believe we will see remove beneficial effects talismans real soon, accuracy up too.

    Cheers
    Yeap, agreed with both of you!

    I faced Slauki's team a minutes ago and RNG was by my side, he started, Visions used take and none of my chars lost their buffs.

    But something that I noticed not just in this game, but in all of the games Im playing, the buffs that have 1 turn duration just vanish to the void when the turn One phase just pass to another player, its weird, they should stay until the player 1 starts his second turn.

  3. #153
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    Quote Originally Posted by HomemLivre View Post
    Yeap, agreed with both of you!

    I faced Slauki's team a minutes ago and RNG was by my side, he started, Visions used take and none of my chars lost their buffs.

    But something that I noticed not just in this game, but in all of the games Im playing, the buffs that have 1 turn duration just vanish to the void when the turn One phase just pass to another player, its weird, they should stay until the player 1 starts his second turn.
    Slauki has a great defense going on, lost twice in a row yesterday.

    Also, Visions got fixed, plus a buff on take, AND AI is better, this is key, I hope other Eddies get their AI improved as well.

  4. #154
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    Quote Originally Posted by Gmac View Post
    Slauki has a great defense going on, lost twice in a row yesterday.

    Also, Visions got fixed, plus a buff on take, AND AI is better, this is key, I hope other Eddies get their AI improved as well.
    Quote Originally Posted by HomemLivre View Post
    Visions is a natural 5* Eddie and for the first time he looks like one and you know why? Just couse devs improved his AI (as the patch notes shows) for all skills.
    We are not seen other buffed Eddies like the Samurai just couse their AI is poor. All 5* Eddies are incredible strong in theyr role, but few have an AI good enough to use his skills in the right time. Why does Visions used his tike first time against your team? Couse you go with to many buffs against him first turn, simple as that.
    Hes now a true 5* he deserves to be, no need of nerf imo, just need an AI improvement in all other Eddies. I really want to use my fully sharded Fear of the Dark Eddie, but I cant, couse he acts like a dumb *as in PvP.
    At least more people that read this on the patch notes. AI improved.

  5. #155
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    Quote Originally Posted by Gmac View Post
    Also, Visions got fixed, plus a buff on take, AND AI is better, this is key, I hope other Eddies get their AI improved as well.
    You have a great point here. If all Eddies received improved AI, I'm sure you'd see a lot more creativity in PVP. For instance, Cyborg's past (increases accuracy) and future (heals and chance for immunity) basic moves are amazing, but I've never seen the AI utilize either of them before. Also, GRE never uses Cleave. These are just a few examples off the top of my head, but it shows how the Eddie AI still doesn't make full use of certain Eddie's skill sets. I wouldn't mind seeing a few updates dedicated solely to AI tweaks and improvements.

  6. #156
    Quote Originally Posted by Enti View Post
    Soooooooooo.... correct me if I'm wrong. But based on this information - if I start to attack like mad and drive my attack # up to 2-3 times the number I was attacked, I will less probably be on others' list? That would explain many players' posts claiming top scorers rarely appearing on attack lists

    This should definitely be treated asap imo
    It's not necessarily that you'd be on lists less. You'd be on the lists of other people with similar attack:defense ratios.

    Based on a random sampling of players I investigated the matchmaking values for, most people are within the 0.5-1.5 area, but a decent amount are 2.0 or higher, so for most players it's just adjusting who you see more than how often you're in others' lists.

    Obviously still not intended, and is something we'll aim to fix for the next release, but it still functions close to intended for most players.

    Quote Originally Posted by slauki View Post
    okay, fair arguments, i don't know what the future will bring, but imagine the following situation from today:

    Visions Eddie, Alliance General, Pruple Troll (or red ABB) and blue Rescuer

    you go first: AG will steal power 105% of the time (lol). So we have 7 Power from the start. Visions will remove the beneficials from 3 chars on avarage and blue rescuer will stun this guys 100% of the time for 2 turns. I tested it and it works damn good. When they enemy can act again Visions Eddies Fury will make them stunned again. Okay you need a specific setup, but this is pretty badass OP i think Even when going 2nd this is a win situation >97% of the time if you use it against appropriate teams. For me this is completly broken. and it doesn't matter that visions doesn't do that much damage in this case...
    Definitely a strong combo. Off the top of my head, the only real answer I can think of is praying a party cleanser isn't CC'd (you've basically made the combo team that went first waste their entire turn), or use Pharaoh Dog King (possibly in conjunction with party cleansers).

    EDIT: Removing points about odds of this happening; forgot to take into account skill levels on Alliance General

    Quote Originally Posted by Gmac View Post
    Slauki has a great defense going on, lost twice in a row yesterday.

    Also, Visions got fixed, plus a buff on take, AND AI is better, this is key, I hope other Eddies get their AI improved as well.
    Quote Originally Posted by HomemLivre View Post
    At least more people that read this on the patch notes. AI improved.
    Quote Originally Posted by Tritium View Post
    You have a great point here. If all Eddies received improved AI, I'm sure you'd see a lot more creativity in PVP. For instance, Cyborg's past (increases accuracy) and future (heals and chance for immunity) basic moves are amazing, but I've never seen the AI utilize either of them before. Also, GRE never uses Cleave. These are just a few examples off the top of my head, but it shows how the Eddie AI still doesn't make full use of certain Eddie's skill sets. I wouldn't mind seeing a few updates dedicated solely to AI tweaks and improvements.
    Yeah, after some experimenting with how the AI data is set up, we found ways that don't quite make the AI do what we originally intended, but nonetheless can get them to be some semblance of "smarter", so we're hoping to roll out AI improvements to various Eddies over time.
    Last edited by Sparton_LOTB; 04-12-2017 at 07:08 PM. Reason: Removing incorrect analysis of odds of pulling off combo

  7. #157
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    Quote Originally Posted by Sparton_LOTB View Post
    Yeah, after some experimenting with how the AI data is set up, we found ways that don't quite make the AI do what we originally intended, but nonetheless can get them to be some semblance of "smarter", so we're hoping to roll out AI improvements to various Eddies over time.
    I can't wait to see this in the patch notes!!! Thanks agains, Sparton!

  8. #158
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    Immunity talisman failures is a deal breaker. Tough to build any type strategy when one of the key tools of the game is unstable. This should be P1 period

  9. #159
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    Quote Originally Posted by Sparton_LOTB View Post
    The programmer says that's a timeout error. Is it possible you're in a place with a connection that's not that great?
    Mmm, I was everytime on home's WiFi at not more than 2 meters from the router...But I did some additional testing, it happens every second or third subsequent sacrifice...They were all "petty sacrifices" from 2* and 1* toons combinations...don't know if for some reason it's just me, that is also possible, but it seems very regular to me...

  10. #160
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    Quote Originally Posted by Sparton_LOTB View Post
    It's not necessarily that you'd be on lists less. You'd be on the lists of other people with similar attack:defense ratios.

    Based on a random sampling of players I investigated the matchmaking values for, most people are within the 0.5-1.5 area, but a decent amount are 2.0 or higher, so for most players it's just adjusting who you see more than how often you're in others' lists.
    I will be the tester of this for you Sparton. Gonna jump into PvP and see in 2 days' time what happens with number of attacks against me and who performed them. This will be an interesting experiment

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