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  1. #11
    Quote Originally Posted by Enti View Post
    Soooooooooo.... correct me if I'm wrong. But based on this information - if I start to attack like mad and drive my attack # up to 2-3 times the number I was attacked, I will less probably be on others' list? That would explain many players' posts claiming top scorers rarely appearing on attack lists

    This should definitely be treated asap imo
    It's not necessarily that you'd be on lists less. You'd be on the lists of other people with similar attack:defense ratios.

    Based on a random sampling of players I investigated the matchmaking values for, most people are within the 0.5-1.5 area, but a decent amount are 2.0 or higher, so for most players it's just adjusting who you see more than how often you're in others' lists.

    Obviously still not intended, and is something we'll aim to fix for the next release, but it still functions close to intended for most players.

    Quote Originally Posted by slauki View Post
    okay, fair arguments, i don't know what the future will bring, but imagine the following situation from today:

    Visions Eddie, Alliance General, Pruple Troll (or red ABB) and blue Rescuer

    you go first: AG will steal power 105% of the time (lol). So we have 7 Power from the start. Visions will remove the beneficials from 3 chars on avarage and blue rescuer will stun this guys 100% of the time for 2 turns. I tested it and it works damn good. When they enemy can act again Visions Eddies Fury will make them stunned again. Okay you need a specific setup, but this is pretty badass OP i think Even when going 2nd this is a win situation >97% of the time if you use it against appropriate teams. For me this is completly broken. and it doesn't matter that visions doesn't do that much damage in this case...
    Definitely a strong combo. Off the top of my head, the only real answer I can think of is praying a party cleanser isn't CC'd (you've basically made the combo team that went first waste their entire turn), or use Pharaoh Dog King (possibly in conjunction with party cleansers).

    EDIT: Removing points about odds of this happening; forgot to take into account skill levels on Alliance General

    Quote Originally Posted by Gmac View Post
    Slauki has a great defense going on, lost twice in a row yesterday.

    Also, Visions got fixed, plus a buff on take, AND AI is better, this is key, I hope other Eddies get their AI improved as well.
    Quote Originally Posted by HomemLivre View Post
    At least more people that read this on the patch notes. AI improved.
    Quote Originally Posted by Tritium View Post
    You have a great point here. If all Eddies received improved AI, I'm sure you'd see a lot more creativity in PVP. For instance, Cyborg's past (increases accuracy) and future (heals and chance for immunity) basic moves are amazing, but I've never seen the AI utilize either of them before. Also, GRE never uses Cleave. These are just a few examples off the top of my head, but it shows how the Eddie AI still doesn't make full use of certain Eddie's skill sets. I wouldn't mind seeing a few updates dedicated solely to AI tweaks and improvements.
    Yeah, after some experimenting with how the AI data is set up, we found ways that don't quite make the AI do what we originally intended, but nonetheless can get them to be some semblance of "smarter", so we're hoping to roll out AI improvements to various Eddies over time.
    Last edited by Sparton_LOTB; 04-12-2017 at 07:08 PM. Reason: Removing incorrect analysis of odds of pulling off combo

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