Quote Originally Posted by Gmac View Post
Hi Sparton,

Just to reinforce Slauki's post.

First, quick selection for teams/toons would be very much appreciated.

Second, and this is big, the issue with the Prisoner really is that it allows teams to attack with immunity first round no matter what. Top players with Prisoners used to be able to go with Hell Hound or Artillery Dog against non prisoner teams, so they would pretty much only lose to other prisoner teams. (I'm guessing ones with "taunt fest" or a full GRE + AoF)

Now prisoner teams don't even need a Hell Hound or Artillery Dog, and they can go with immunity against other prisoner teams too. I mean, top players with prisoners will have a hard time losing.

I recently pulled an artillery dog and after using it I can say I was not fully aware how big of an advantage going with immunity first round really represents, it's HUGE. (I'm using mine without any skill shards and with lv3 talismans just for fun, that's how big that is).

I'm convinced that this is the unbalance that creates the gap (showed in our weekly results thread) between guys with prisoners and guys without him, and the immunity talismans made it worse.

So, I think it's either taunt fest for everybody, or no taut fest for everybody, and I actually think taunt fest is necessary with the current AI.

There is no real counter to the prisoner's passive, perhaps the best thing would be to change it's passive to siege. Lot's of lv 5 toons but, really, nothing matches him, not even close.

This is sad for me to say, but I was wrong, some hard nerfing is indeed needed.

(sorry guys with prisoners!)
agree with you on the dogs mentioned.. artillery has been a game changer for me.

Prisoner should be left alone and the chars that are "bosses" in the game should render passive aggression inactive.
AG, WM, CG could easily be his true nemesis