Funny how most of the loudest voices for nerfing the prisoner have no problem beating mine! I.E. sharing prisoner hunting strategies,new talismans seem to have worked! Which proves its not just the prisoner but a combination of toons. Maybe just maybe those teams belong at the top! Also funny how most don't have a problem with nerfing toons they don't have but protecting the ones they own. NF,take a look at how my defense % has dropped since week 1 & you really think castration is the answer? I mean my strategy hasn't changed??? Also keep in mind every nerf is making it harder & harder for noobs to complete PvE!
I am opposed to ANY nerf. Think you need to release new toons as counters & pay a little more attention to what you're releasing.
Loved the fact that the prisoner put you at another level. Same thing new talismans do. Has already been proven top ranks are attainable without the prisoner...just gunna cost you more! I.M.O. if you dont have certain elite toons or talismans then maybe you don't belong at the top. No offence...just saying. Where's the thrill in pulling a Prisoner now...gone!!! Already enough bitching about horrible drop rates...well it just got much,much worse!
With the changes to Mummy Eddie's Taunt needed, would changing how taunt works on all characters alleviate peoples frustrations? Instead of AI controlling the attack how about we do. When taunted you can still only attack the character that taunted you but at least you are attacking and not AI. Would help when Taunters are for example using blind talismans as you are more likely to get a perfect hit and able to wrestle back control.
nerfing all toons (i still don't have troll, prisoner or sharded GRE) to the same level with everyone using the same talismans can't be a solution.
another aproach could be that you can only have one CC effect/toon at a time. if you are frozen, you can't be stunned or taunted on top or maybe the oldest gets overriden by the newest.
and/or CC immunity for one turn after being disabled
So, looking at the characters that will get a boost in this update, there are a few interesting ones. Warrior COTD looks to become a very powerful single target hitter. He hit pretty hard as it is. Magus Corrupt Rescuer is already an interesting character and increasing her effect chances for both skills will possibly make her a must have. Glad I pulled her recently! With skill shards her chance to steal positive effects are already 75 % so with upping both base and scaling of that, it should be at least 85 % after the update. And her AoE power skill have a 45 % chance to freeze if fully sharded, so that will be at least 55 % with this update. I will definitely be looking into sharding her.
The Wickerdog of Night might actually become interesting too. Increased magic and HP, increased damage of the basic attack and the heal skill is changed to cleanse.
Will be interesting to see what happens to The Nomad with removed special scaling for his attacks but increased magic stat and increased damage for both his skills.
One of my troopers has magus CR, and she delivers pretty good damage, her basic is more 1700, put some more blues and is very strong. Also has a very high MR. I have not sharded mine because I have other priorities, finishing sharding my GRE is one of them. Then will have to think if death dog is worth to shard as well.
About point system, please don't make us lose so many points if AI is not as intelligent. It will never be, lose % will drop a lot and we don't deserve to lose so many points.