Page 25 of 47 FirstFirst ... 15232425262735 ... LastLast
Results 241 to 250 of 468
  1. #241
    Senior Member
    Join Date
    Jan 2017
    Location
    Somewhere in time
    OS
    Android
    Posts
    503
    Quote Originally Posted by Jofer16 View Post
    He sounds good in theory but if you use him with Prisoner you're sacrifing a ton because running into a Prisoner makes him kinda worthless. I toyed with the idea of using that combo but it was considerably weaker than my usual teams.
    100% agree with that, encountered same issues, it was used as an example..

  2. #242
    Banned
    Join Date
    Mar 2017
    OS
    iOS
    Posts
    917
    Quote Originally Posted by Sag7272 View Post
    100% agree with that, encountered same issues, it was used as an example..
    Had to laugh at your nerf posts, I almost maxed GRE and AoF last week after seeing how lethal they are together. Decided to wait till the next round or two of nerfs hit, glad I did! This game has me trained now to be super careful investing in any character.

    Edit: I checked and I'm sitting on 51 skill shards. I went from not having enough to now being scared to use any. Two equally frustrating scenarios.
    Last edited by Jofer16; 04-04-2017 at 06:21 PM.

  3. #243
    Senior Member
    Join Date
    Jan 2017
    Location
    Somewhere in time
    OS
    Android
    Posts
    503
    Quote Originally Posted by Jofer16 View Post
    Had to laugh at your nerf posts, I almost maxed GRE and AoF last week after seeing how lethal they are together. Decided to wait till the next round or two of nerfs hit, glad I did! This game has me trained now to be super careful investing in any character.
    I laugh at it too, it's kinda funny... Well not the fact that everyone is scared of building up toons or trying things, personally kick myself for building an AoP last week as I built my AoF about 2 days before it was nerfed for the first time..
    It's sad but I now keep shards for the day I'll have time to compete or I'll loose em all to nerfs on every obvious to build..

  4. #244
    Banned
    Join Date
    Mar 2017
    OS
    iOS
    Posts
    917
    Quote Originally Posted by Sag7272 View Post
    I laugh at it too, it's kinda funny... Well not the fact that everyone is scared of building up toons or trying things, personally kick myself for building an AoP last week as I built my AoF about 2 days before it was nerfed for the first time..
    It's sad but I now keep shards for the day I'll have time to compete or I'll loose em all to nerfs on every obvious to build toon & sometimes the bat hit real bad..
    Agreed. Just edited my post, sitting on 51 haha

  5. #245
    Senior Member
    Join Date
    Jul 2016
    Location
    Ireland
    OS
    iOS
    Posts
    371
    Quote Originally Posted by Jofer16 View Post
    Had to laugh at your nerf posts, I almost maxed GRE and AoF last week after seeing how lethal they are together. Decided to wait till the next round or two of nerfs hit, glad I did! This game has me trained now to be super careful investing in any character.

    Edit: I checked and I'm sitting on 51 skill shards. I went from not having enough to now being scared to use any. Two equally frustrating scenarios.
    This point is being brought up all the time, it's becoming an insult that skill shards haven't been made refundable yet. If the devs can nerf characters willy nilly, surely it's our right as players to have the ability to withdraw months of investments into those characters willy nilly also. I truly hope, for everyone's sake, they develop this feature sometime in the very near future.

  6. #246
    Senior Member
    Join Date
    Dec 2016
    Location
    Sunny California
    OS
    Android
    Posts
    720
    A simple fix to the Prisoner issue would be to make his passive act as a debuff that can be countered with immunity (and no other nerfs). This means that against teams with immunity talis or a HH/AD, the Prisoner won't be an immovable obstacle anymore. This also means that he would then block passives in the 2nd round of battle and probably continue working as usual after that. It still leaves the door open for people playing around with different team combos while not unnecessarily nerfing the king of PVP. Oh, almost forgot, this also means that he'll still be incredibly useful in PVE since you only rarely run into a group with HHs or ADs (and they aren't tough anyway).

    I also agree with everyone on skill shards being refundable. This has been brought up in this topic numerous times by now, and I'm sure the devs will be keeping it in mind for the future.

  7. #247
    Senior Member
    Join Date
    Oct 2016
    Location
    USA
    OS
    Android
    Posts
    423
    I have been always curious, this is question to the guys with Prisoner.
    I have a Warrior Troll with Immunity talismans but I was wondering if when a Prisoner team attacks my defense does the shield from my Troll still apples to all my toons or it's removed from the Prisoner?

  8. #248
    Senior Member
    Join Date
    Jul 2016
    Location
    Hungary
    OS
    iOS
    Posts
    364
    Quote Originally Posted by Bradata View Post
    I have been always curious, this is question to the guys with Prisoner.
    I have a Warrior Troll with Immunity talismans but I was wondering if when a Prisoner team attacks my defense does the shield from my Troll still apples to all my toons or it's removed from the Prisoner?
    Prisoner's passive is not a weakening effect and works independently of any beneficial effects applied on your toons. That means your troll gets 1 round immunity from the talismans but that's it

  9. #249
    Senior Member
    Join Date
    Jul 2016
    Location
    Germany
    OS
    Android
    Posts
    2,226
    Quote Originally Posted by Tritium View Post
    A simple fix to the Prisoner issue would be to make his passive act as a debuff that can be countered with immunity (and no other nerfs). This means that against teams with immunity talis or a HH/AD, the Prisoner won't be an immovable obstacle anymore. This also means that he would then block passives in the 2nd round of battle and probably continue working as usual after that. It still leaves the door open for people playing around with different team combos while not unnecessarily nerfing the king of PVP. Oh, almost forgot, this also means that he'll still be incredibly useful in PVE since you only rarely run into a group with HHs or ADs (and they aren't tough anyway).

    I also agree with everyone on skill shards being refundable. This has been brought up in this topic numerous times by now, and I'm sure the devs will be keeping it in mind for the future.
    i think this would be a very good solution. i posted it many times prisoner was simply so far ahead (only on attacking teams since the new talismans came out) that he deserved a nerf, but not a castration. bring in more balance is okay, but killing 5* toons is too much. simply make his passive agression a debuff could work fine. and even then you have to offer people a possibility to reset skillshards on nerfed toons. man, GRE takes 28 skills if he gets his nerf, 2 months of work would be affected, how can this be fair?

    anyway, the real problem on PVP is the rigged point system and still the matchmaking like many people pointed out many times. some guys get 150 attacks others get 400+ attacks (with similar induced attacks) and everyone is loosing much too much points on defense losses. how can someone compete in the arena if he suffers so many more attacks than others?
    that's really unfair and kills the fun for many of us, it a slap in the face when you wake up in the moring and have 15-20 notifications. basicly you have to grind the whole day to make up for the losses, this is atrocious from a psychological perspective, i really don't get it. that's the right approach if you want all people to be frustrated and quit the game really soon. really basic stuff, reward people for playing and not punish them constantly will make players happy and generate more income.

  10. #250
    Senior Member
    Join Date
    Oct 2016
    Location
    USA
    OS
    Android
    Posts
    423
    Quote Originally Posted by Enti View Post
    Prisoner's passive is not a weakening effect and works independently of any beneficial effects applied on your toons. That means your troll gets 1 round immunity from the talismans but that's it
    Thanks!
    So after the update and castrating the Prisoner the troll will have 50% chance to protect our defense, that is a good news for me
    But you guys will have also 50% chance for the Prisoner to work his magic so it's not that bad.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •