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  1. #131
    angelkelly
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    My final thoughts on this update

    I honestly don't think this update will bring much diversity in the arena as it currently stands. I still see the same people using the same old teams over and over again. Gre, Ssd, Troll, Mummy, Angel of fear, Prisoner, and Angel of pain. Which defeats the whole purpose of this somewhat update.

    At this point all I care about is new content. Until then this game will be forever boring, repetitive, and not rewarding. It seems you guys spend so much time updating with little to show for it. Every update just brings more issues with little to enjoy. There hasn't been anything new in months. Smh... Along with a better reward system.

    For instance,

    1) Secret locations is suppose to give you rare loot you can't get anywhere else. Yet you guys make it impossible to get these rare items. Such as skill shards and GA souls.
    All for what?. Isn't that the whole purpose of secret locations.

    2) Daily rewards was suppose to be something you love signing into the game in getting. Yet up until now you guys finally made the decison to change up the rewards. Which Is great, but then again how great could it be if you guys wasn't so DAMN stingy.

    3) Farming the game was suppose to be fun and yet exciting. "IF" the rewards were great. Yet I can go 15 runs in, and only accumulate enough to lvl up a 1* character to lvl 10.
    ☆Like a suggestion would be to make more skill shards/ GA souls or maybe just regular rare souls drop in every boss dunegon you play. Plus more xp shards and xp runes included.

    With that being said, I believe you guys are tad bit stingy when it comes to rewarding players for their hard work. That is why most people probably hate on jofer not because he's always #1. But because of what he's getting vs the rest. Again, maybe if you guys wasn't so greedy with rewarding players. This game could be better once in for all.


    Edit: Don't mind if my post is all over the place. I hate writing and never was the best in school.
    Last edited by angelkelly; 04-12-2017 at 03:53 PM.

  2. #132
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    Quote Originally Posted by HomemLivre View Post
    I manage to fight agains Visions teams and even if he try to use take, only 1 or 2 of my chars lost his buffs.
    In the whole scenario I lost only 1 battle agains a Visions team and couse I was a dumb and was not becouse him, just becouse I didnt manage wisely my buffs agains a Void Shield.

    Acc up is a buff that many disregard, maybe you just need to try dif team against it. Just like the Prisoner was before the nerf, this is not a threat if you manage to use the right toons to face it.

    Edit: A toon that scared me all the times I faced was the DD. Thats really powerfull. RNG are always agains me and the DD removed buffs from 2 toons all the time against me, and he dont even need to use an no damage attack to do it lol. But thats ok, was a little harder to face it but its manageble to.


    Cheers
    It is not if I have a problem facing him, I have had several fights against those teams including yours and won every battle.
    The point is that many characters have been Nerf for less and Visions has a basic attack that can remove 3 of 4 toons beneficial effects. IMO is not ok, maybe for you is because you have it.

  3. #133
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    After playing some more today I really really don't like that update at all.

    Prisoners debuff trumps immunity - wtf? So the only toons that might benefit from the nerf are the ones that use a passive move every round or have a permanent passive. Toons with 1st round buffs are screwed even with immunity talismans on. Every other toon I hoped for I can use with immunity talis on them are still on the bench because they are still not usable. I had high hopes on Desert Maurauder but against the Prisoner he doesn't give the party 2 rounds of perfect hits. At a certain point it was said that immunity helps against the Prisoner and because of that I started sharding the Desert Maurauder. I should have waited really.

    What this update did however was destroying the only silver bullet we had against the Prisoner and that is the AoS.

    I don't kow if those are bugs or work as intended. The thing I know is that even my defense rate was never good (15% ish) since the update it went down to 5%.

    Now I have even less motivation to spend any skillshards on anything because who knows what will be absolutely useless next. My AoP (fully sharded) is due to a bug still useful (if going 2nd) but that will be the next toon sitting full with wasted skillshards on the bench. I don't dare to skillshard the magus CR or the Reaper as they will be the next ones that will be hit with the nerf bat and I have even more wasted skillshards.

    I really think the intended nerf for the Prisoner was way too much but the devs seem to jump from one extreme to the other. In PvP it is the first round that counts and nothing else. With this update the Prisoner is still the same killjoy for diversity as he used to be and imho it made him stronger as the AoS is a toon for the bin.

    With the rest of the newly introduced bugs I really think this is a very unfortunate update.
    Last edited by hold; 04-12-2017 at 03:41 PM.

  4. #134
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    Quote Originally Posted by R1ck View Post
    It is not if I have a problem facing him, I have had several fights against those teams including yours and won every battle.
    The point is that many characters have been Nerf for less and Visions has a basic attack that can remove 3 of 4 toons beneficial effects. IMO is not ok, maybe for you is because you have it.
    Its not becouse a I have him, I sharded mine since he was released, so Im using him just couse I always liked this guy.
    What Im talking to you is all the times I face one, I never reported what you told, that he removed 3 to 4 toons buffs from my teams, always 1 or 2, 3 was the maximum that I noticed. And as I said, Acc Up is a buff that many disregard and help lots of procin toons.

    If you dont have a problem facing him than whats the point of this thread? Visions is a natural 5* Eddie and for the first time he looks like one and you know why? Just couse devs improved his AI (as the patch notes shows) for all skills.
    We are not seen other buffed Eddies like the Samurai just couse their AI is poor. All 5* Eddies are incredible strong in theyr role, but few have an AI good enough to use his skills in the right time. Why does Visions used his tike first time against your team? Couse you go with to many buffs against him first turn, simple as that.
    Hes now a true 5* he deserves to be, no need of nerf imo, just need an AI improvement in all other Eddies. I really want to use my fully sharded Fear of the Dark Eddie, but I cant, couse he acts like a dumb *as in PvP.

    Cheers.
    Last edited by HomemLivre; 04-12-2017 at 04:00 PM.

  5. #135
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    Quote Originally Posted by hold View Post
    After playing some more today I really really don't like that update at all.

    Prisoners debuff trumps immunity - wtf? So the only toons that might benefit from the nerf are the ones that use a passive move every round or have a permanent passive. Toons with 1st round buffs are screwed even with immunity talismans on. Every other toon I hoped for I can use with immunity talis on them are still on the bench because they are still not usable. I had high hopes on Desert Maurauder but against the Prisoner he doesn't give the party 2 rounds of perfect hits. At a certain point it was said that immunity helps against the Prisoner and because of that I started sharding the Desert Maurauder. I should have waited really.

    What this update did however was destroying the only silver bullet we had against the Prisoner and that is the AoS.

    I don't kow if those are bugs or work as intended. The thing I know is that even my defense rate was never good (15% ish) since the update it went down to 5%.

    Now I have even less motivation to spend any skillshards on anything because who knows what will be absolutely useless next. My AoP (fully sharded) is due to a bug still useful (if going 2nd) but that will be the next toon sitting full with wasted skillshards on the bench. I don't dare to skillshard the magus CR or the Reaper as they will be the next ones that will be hit with the nerf bat and I have even more wasted skillshards.

    I really think the intended nerf for the Prisoner was way too much but the devs seem to jump from one extreme to the other. In PvP it is the first round that counts and nothing else. With this update the Prisoner is still the same killjoy for diversity as he used to be and imho it made him stronger as the AoS is a toon for the bin.

    With the rest of the newly introduced bugs I really think this is a very unfortunate update.
    Sup mate,

    I tryied a DM agains a Prisoner to.

    I need to use 2 sets of Immunity to make my team maintain the buff for the two rounds.

    What sets have you used to face the Prisoner?

  6. #136
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    Quote Originally Posted by HomemLivre View Post
    Sup mate,

    I tryied a DM agains a Prisoner to.

    I need to use 2 sets of Immunity to make my team maintain the buff for the two rounds.

    What sets have you used to face the Prisoner?
    I used 1 set of immunity and I had the immunity symbol on the DM (or any other toon with a pasive) but also the debuff of the Prisoner at the same time. So another bug? I should have had perfect hits at least for one round? I also tried an immunity set on the Rocket Dog (purple) as I thought that will keep the debuff of the Prisoner away and the dog grants immunity to the whole team. that did not work as well.

    I'm getting really confused now what is a bug and what is intended ... maybe the devs can shine some light how it actually should work.

  7. #137
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    Quote Originally Posted by hold View Post
    I used 1 set of immunity and I had the immunity symbol on the DM (or any other toon with a pasive) but also the debuff of the Prisoner at the same time. So another bug? I should have had perfect hits at least for one round? I also tried an immunity set on the Rocket Dog (purple) as I thought that will keep the debuff of the Prisoner away and the dog grants immunity to the whole team. that did not work as well.

    I'm getting really confused now what is a bug and what is intended ... maybe the devs can shine some light how it actually should work.
    Yeah, its a bug Hold.
    Is a known issue and Im sure devs are working to solve it.

    Related in the bottom of the patch notes page:
    - If your team goes first, the Immunity talismans will not protect against an enemy Prisoner’s Passive Aggression -
    - Certain passives will not function even after the Passive Disabled status effect wears off -

    Relax, you didnt upgrade your DM for nothing hahah

    Cheers!


    Edit: I went second when I manage to stay with my Perfect Hit buff.

  8. #138
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    And they are still manipulating the probabilities. What I observed now for weeks is still the same.

    This is made to steal money.

    Example:
    Sparton little loverboy SSD taunted the whole team, not one toon of mine made a perfect hit.
    I blinded 3 enemies, all 3 perfect hits.

    And this is always that way!!!
    Last edited by Liebhild; 04-12-2017 at 04:23 PM.

  9. #139
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    Quote Originally Posted by slauki View Post
    one example: you nerfed corrupt general/axis commander because of his ridiculous stun %. and what did you do now, create a toon blue CR who can stunn 100% for 2 turns with accuracy up??Sorry but WTF??? Yes i have one (in fact i have 3 of them) and i will abuse them but this is really bad. I can name you certain setups where you can stun 3/4 enemies even if you go first. thats really bad overtuning. and there are many more of these examples. (end of the "gonzo memorial rant", for those who remember :P)
    This CR freeze for 2 turns is absolutely crazy! Most of the time my entire team gets frozen and I just sit there as I get mauled. This is going to be the new stun/taunt.

  10. #140
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    @HomemLivre ... cheers! So I put some more shards on the DM as I really like this beast. Perfect against taunting teams.

    Quote Originally Posted by Liebhild View Post
    And they are still manipulating the probabilities. What I observed now for weeks is still the same.

    This is made to steal money.

    Example:
    Sparton little loverboy SSD taunted the whole team, not one toon of mine made a perfect hit.
    I blinded 3 enemies, all 3 perfect hits.

    And this is always that way!!!
    My team does or did perfect hits actually quite a fair bit even taunted.

    Since I pulled a DM the game has however changed a fair bit. I build it up to get guaranteed perfect hits against taunting teams. These teams have much less fun against me these days as I can hit back very very hard and don't even need to touch the screen for that

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