
Originally Posted by
hold
After playing some more today I really really don't like that update at all.
Prisoners debuff trumps immunity - wtf? So the only toons that might benefit from the nerf are the ones that use a passive move every round or have a permanent passive. Toons with 1st round buffs are screwed even with immunity talismans on. Every other toon I hoped for I can use with immunity talis on them are still on the bench because they are still not usable. I had high hopes on Desert Maurauder but against the Prisoner he doesn't give the party 2 rounds of perfect hits. At a certain point it was said that immunity helps against the Prisoner and because of that I started sharding the Desert Maurauder. I should have waited really.
What this update did however was destroying the only silver bullet we had against the Prisoner and that is the AoS.
I don't kow if those are bugs or work as intended. The thing I know is that even my defense rate was never good (15% ish) since the update it went down to 5%.
Now I have even less motivation to spend any skillshards on anything because who knows what will be absolutely useless next. My AoP (fully sharded) is due to a bug still useful (if going 2nd) but that will be the next toon sitting full with wasted skillshards on the bench. I don't dare to skillshard the magus CR or the Reaper as they will be the next ones that will be hit with the nerf bat and I have even more wasted skillshards.
I really think the intended nerf for the Prisoner was way too much but the devs seem to jump from one extreme to the other. In PvP it is the first round that counts and nothing else. With this update the Prisoner is still the same killjoy for diversity as he used to be and imho it made him stronger as the AoS is a toon for the bin.
With the rest of the newly introduced bugs I really think this is a very unfortunate update.