Quote Originally Posted by Gmac View Post
Hi Sparton

The problem is not on defense, is on offense.

If it affects all toons and passives first round Prisoner teams will go same on offense as they are going right now. And that is the real problem. People that have him will still have huge advantage and will rotate with less toons on offense, will not deal with troll, accuracy up etc, nothing will change for them.

Prisoner owners were complaining it should affect everybody exactly because they thought immunity prevented it first round.

This is a huge mistake if you decide to go this way.

On a different matter, could you give us more info on the new talismans?

Cheers
Gmac
Just to clarify, Immunity does prevent it. This includes Immunity from Talismans and Skills. However, the reason the Hellhound may not affect it on the first turn is because his passive is the thing granting the immunity buff and if the Prisoner disables his passive, he will not grant the immunity buff to everyone.

The disable passive effect is blocked by Immunity in every case where it is not directly tied to a passive that has been disabled (i.e. The corrupt sentinel droid or warrior pyro soldier can cast Immunity on their team second round and the disable passive effect will be blocked by it, you can equip the Hellhound with Immunity Talismans so that his passive does not get blocked on the first turn and he therefore grants Immunity to his team, etc.)

Hope that clears things up.

-Kaz