Quote Originally Posted by Kaz_LOTB View Post
Just to clarify, Immunity does prevent it. This includes Immunity from Talismans and Skills. However, the reason the Hellhound may not affect it on the first turn is because his passive is the thing granting the immunity buff and if the Prisoner disables his passive, he will not grant the immunity buff to everyone.

The disable passive effect is blocked by Immunity in every case where it is not directly tied to a passive that has been disabled (i.e. The corrupt sentinel droid or warrior pyro soldier can cast Immunity on their team second round and the disable passive effect will be blocked by it, you can equip the Hellhound with Immunity Talismans so that his passive does not get blocked on the first turn and he therefore grants Immunity to his team, etc.)

Hope that clears things up.

-Kaz
Ah, that's huge Kaz, and assume that this applies both to offense and defense. As a prisoner-less player that will make a huge difference in my win rate, but dang, still seems like a heavy blow to those with the prisoner. It's not as bad as the prisoner now doesn't override passives (which is what was presumed) it's that he overrides passive unless they have immunity via talismans on first/second round, and via granting thereafter.

So hypothetically, if I have the green bat with immunity on the first round his passive is active against a prisoner, but if I lose immunity with the prisoner still alive on the other team, that passive gets removed by the prisoner in a subsequent round. Would that be right?